Played August 26th, 2016
Not long after setting out from the shadow of Dragonspear Castle, a glorious golden stag with horns of platinum is sighted. Arvensis recalls a legend about this creature, and it’s said that if you catch it, it will grant you a wish, but no one has ever been able to catch it. What’s not explained by the legend is how anyone ever knew about the wish granting powers if it’s never been caught. In any case, Lai Agnesstun, the dwarf merchant, Oyn Evermoor, one of the cult wagon leaders, and Samardag the Hoper decide to chase after it. Evermoor plans to wish for the dawning of a new age (he’s vague on the details), Samardag isn’t sure what he’s wishing for but by golly wouldn’t it be spectacular, and Agnesstun doesn’t believe in any of this wishing nonsense, but that pelt sure would fetch a good price in Waterdeep. Ront and Thaemin join their employer Samardag. The stag, not keen on being hunted, bolts into the Misty Forest.
Darkest Dungeon was released over half a year ago and I’ve been playing it off-and-on ever since I got it in the Steam summer sale several months ago, but I don’t have any D&D sessions to write about until this afternoon (and the rest of the weekend), so I’m going to give my thoughts on the game now.
My brother is now in school. As of the day this post goes live, I will also be in school. This makes D&D much harder to arrange, and the fatigue of frequent D&D games, trivial during summer, threatens to be the straw that breaks the camel’s back when we’re more busy. Once we figure out schedules, we should be back to regular gaming (and I may start posting smaller posts to get one session’s worth of material to cover 2 or 3 blog posts), but for today I’m just going to reproduce a forum post I wrote once that people liked. Copy/pasta begins after the break.
Played August 18th, 2016
After Robyn Hood and Cyanwrath finish drinking their woes away, they take the barge down to Baldur’s Gate. By the time they’ve arrived, all three of their eggs have hatched, and it’ll be a long journey to Waterdeep to find Arvensis’ contact, a draconic scholar who can deliver the hatchlings into the care of a metallic dragon willing to at least attempt to raise them properly (and kill them as young adults, after they’ve had a fair shake but before they’ve reached their full destructive potential, if raising them Good fails). They ship to Baldur’s Gate where Robyn Hood’s criminal associate Wyll Scarlet keeps an eye on everyone coming to and from Baldur’s Gate. Baldur’s Gate has worked hard to make it impossible to ship goods up the Sword Coast without passing through the city, refusing the construction of any major roads through their hinterlands that might prevent the city’s porters from being paid lucrative amounts to take goods from wagons at the south gate to wagons at the north, so there’s no way the Dragon Cult will get their hoard through the city without Wyll’s friends in the porters’ guilds from noticing.
Played August 14th, 2016
The following day, Thaemin meets Frume at the gate as instructed, where Frume and his most nimble squire are preparing a horse race. Frume invites Thaemin to join, and Thaemin agrees. Ront and Cyanwrath join the race as well, each hoping to beat the other, and Robyn decides hey, why not. The flag is waved and each of the riders urges their mount on.
Frume bolts right out the gate and leaves everyone else in the dust as they race across the bridge and through the streets of the city. Frume quite easily maintains his lead as they begin to tear down the main road of the city towards the castle at its heart, while Thaemin and Ront battle for second place, and a dozen feet behind Cyanwrath and the squire are similarly neck and neck. Robyn’s bucked from her horse early on, and while she swiftly remounts, she is left far behind. The race turns from the castle into narrowest, most twisted streets of the city as the track loops around towards the gate. Ront pulls ahead of Thaemin, and the squire pulls ahead of Cyanwrath alongside Thaemin. Frume is over the finish line well ahead of everyone else, Ront pulls into second, and Thaemin slips behind to place fourth behind the squire. Cyanwrath thought he was angry when the squire managed to pull ahead, but dear gods he is furious when Robyn comes from behind to leave him in last place.
The racers each rolled Animal Handling, then Athletics, then Animal Handling, then Acrobatics, and then Animal Handling again. Each roll represented one leg of the race. After each leg, the rolls were totaled to determine who was in the lead. I’m still finangling with my chase rules, so rather than bust those out, I went with this straightforward system instead.
Played on August 14th, 2016
The party recovers the eggs and returns to Greenest. Leosin has already left by the time they return, but he left a message behind with Escobert the Red, requesting the party meet up with him at Elturel, capital of Elturgard, which lies further down the trade route between Baldur’s Gate and Cormyr from the Greenfields (including Greenest). With the roundabout route the cultists are taking, and with their being weighed down by wagons and traveling on foot rather than by horse and by river, the party has a strong lead on them, so the party decides to oblige.
Of the big three D&D settings (Forgotten Realms, Greyhawk, and Dragonlance, ignoring meta-settings like Planescape), Dragonlance is the setting used to exemplify epic fantasy. A titanic struggle between good and evil rocks Ansalon down to its core whenever Wizards can find the money to pay Hickman and/or Weis to squeeze out another trilogy, bold heroes facing off against tyrannical overlords, whose triumph is inevitable. The tyrannical overlords, I mean. Good guys never win lasting victories in Dragonlance.