Podcasts seem to complete blogs. Sometimes, there are interactions that you can’t really capture in an essay or article. Sometimes people don’t have the time to sit down and focus on words, and would much rather listen to a discussion while they do something else. As of today, Chamomile and I are proud to announce that Matters of Critical Insignificance will now cater to both sides of the information-consumer coin. It is my privilege to unveil the Critical Insignificance Podcast, a biweekly (that’s once every two weeks) romp between Chamomile and myself discussing, creating, and critiquing movies, games, and any other critically insignificant topic.
Our first episode, below, probably sounds like a first episode. Bear with us, we are fast learners and it will get better. That said, our first episode explores the line between evocation and conjuration and “telling” in both computer and table-top role-playing games. We take the film and fiction adage “show, don’t tell” one step further for interactive media: “evoke, don’t tell.” Whether that’s in creating a character in a video game or in creating an adventure for a Dungeon Master to run, designers/writers need to stop writing where the interactive player can pick it up on their own and run. Or do they? There’s also a side order of Cham channeling his inner Poe in more-than-a-decade-old The Sims. Yeah, we’re that kind of premium.
Without further, ado, then, and for your listening pleasure, I give you: the Critical Insignificance Podcast!
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Critical Insignificance Podcast by Matters of Critical Insignificance is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at http://k007.kiwi6.com/hotlink/6zhz1wuby1/Episode_0001_-_Evocation.mp3.