A week or two after I pre-ordered my ticket for Salt Lake Comic Con 2016, I got a message on my facebook (maintained almost solely for communication with the Adventurer’s League) that they needed volunteers to DM at the con. If you volunteered for enough hours, you could get a free convention ticket. Since the Friday and Saturday schedules, normally jam-packed with interesting content, were actually kind of sparse this year (and conversely, the Thursday schedule was pretty awesome despite being the least busy day), I ended up volunteering for quite a few hours despite already having a wrist band in the mail. I wound up with a spare wrist band that I never wound up finding a recipient for. Everyone was either busy, had already bought a wrist band, or had moved to North Carolina. Oh, well.
I have been to every Salt Lake Comic-Con there has been so far, and I hope to continue doing so for so long as both I and the Salt Lake Comic-Con exist. Since my brother and I play D&D on weekends, which is also when conventions occur, we are going to spend the week talking about the convention, since no Hoard of the Dragon Queen happened. I’m going to pepper my discussion of the con with random and largely unrelated pictures of cool cosplays and the odd crowd shot, because hey, I’ve got pics, why not use ’em.
Remember when people liked the Assassin’s Creed games? People used to like the Assassin’s Creed games. I used to like the Assassin’s Creed games. There’s a podcast episode buried in the archive that I think is currently offline (because the podcast was a failed experiment) in which I expressed appreciation for the Assassin’s Creed series’ policy of iteration over innovation, tweaking an already mostly functional game rather than trying to reinvent the genre each time. The latter is occasionally successful but there’s something to be said for a series that makes small enough changes as to keep things steadily improving while still having 90% of a good game if they don’t pan out.