Let’s Play Chrono Cross: Cold Feet About Xenocide
Yes, this is still going. I’ve gotta get my filler from somewhere.
This video brought to you by time travel.
You might expect that recording or editing or even uploading a Let’s Play would be the hardest part. You’d be wrong, though. The part that I mess up most regularly is apparently copy/pasting the embed link into a blog post.
We’ve skipped a few episodes here, because while my YouTube upload schedule has remained consistent, I don’t always remember to post it to the blog. You can find the missing episodes through my YouTube channel.
So clearly this blog isn’t being updated regularly without some kind of source of easy content on my part. That source of easy content is going to be a Chrono Cross Let’s Play between myself, who knows the game pretty much inside and out, and my younger brother Annon E. Mouse, who has never played it before in his life. Mouse will be at the controls, and I’ll be guiding him to all the stupidest party members. Continue reading
I run a Star Wars Saga game weekly. One of the players cycled his character out for a new one, the new character being a corporate fixer who was going to do some corporate fixing in a session as sort of an introduction. He couldn’t it make it to this week’s game, and we didn’t want to run a session revolving around his character’s schtick without him, so instead we played Everyone Is John. That’s selling it short, though. We didn’t just play Everyone Is John. My group beat Everyone Is John.
Played September 17th, 2016
The party approaches Castle Naerytar with their new lizardfolk allies. The crumbling walls are surrounded by water, scalable by Robyn, the lizardfolk, and perhaps Arvensis, but all of the more heavily armored party members would have to leave their protection behind. Seeing no subtle route in, Thaemin and Cyanwrath agree that they’ve got a lizardfolk army so they may as well use it. Arvensis is not a fan of such an obvious route of attack, but he has no alternatives to suggest.
Played September 10th, 2016
Cyanwrath is briefly taken aside by Jamna Gleamsilver for a job offer from the Zhentarim, whom she’s been working for. She’s noticed that Robyn was curiously absent while everyone else was either in the crowd or in the fight, and has guessed that Cyanwrath was intentionally diverting the cult and the guards from the strongroom. Having seen both his combat prowess and his skill for subtlety, Jamna offers him a spot in her messed up extended family of spies, assassins, and extortionists. After mulling it over for a few minutes, he accepts.
Played August 27th, 2016
The cult caravans halt for only a day in Waterdeep, and during that day the party spends their gains, ill-gotten and otherwise, hands off the black dragon hatchlings to a woman named Elia, who Arvensis’ academic contacts put the party in touch with. She spends most of her time in the wild speaking with metallic dragons, who have accepted her as sort of an honorary hatchling dragon due to her friendship with Otaarylliakkarnos, whom Cyanwrath immediately shortens to “Otie.” Most of the party soon follows suit, because seriously that is way too long a name. Elia promises to get the hatchlings to Otie, and assures Cyanwrath that Otie will raise these as though they were her own brood and do all in her power to make them good and true creatures. Cyanwrath is mostly just glad that they’re going to live, at least until young adulthood, which is several decades away and in any case a dragon’s life to young adulthood is about as long as Cyanwrath’s entire life will be, so even if they go evil and Otie ends up killing them, they can hardly complain. And hey, there’s three of them, maybe they’ll end up killing Otie and carve out a few fiefdoms for dragonkind, or better still, maybe they turn Otie to the dark side. Tall order for hatchlings, but hey, he can dream. After a very definitely not tearful shut up Thaemin farewell to the hatchlings, Cyanwrath rejoins the party as part of the caravan heading out to Neverwinter.
Played August 26th, 2016
Not long after setting out from the shadow of Dragonspear Castle, a glorious golden stag with horns of platinum is sighted. Arvensis recalls a legend about this creature, and it’s said that if you catch it, it will grant you a wish, but no one has ever been able to catch it. What’s not explained by the legend is how anyone ever knew about the wish granting powers if it’s never been caught. In any case, Lai Agnesstun, the dwarf merchant, Oyn Evermoor, one of the cult wagon leaders, and Samardag the Hoper decide to chase after it. Evermoor plans to wish for the dawning of a new age (he’s vague on the details), Samardag isn’t sure what he’s wishing for but by golly wouldn’t it be spectacular, and Agnesstun doesn’t believe in any of this wishing nonsense, but that pelt sure would fetch a good price in Waterdeep. Ront and Thaemin join their employer Samardag. The stag, not keen on being hunted, bolts into the Misty Forest.