Stubbazubba & Chamomile proudly present the Critical Insignificance Podcast, Episode 2,
attack of the new age music, in which we carefully avoid a few controversies that are simply too significant for this podcast. More importantly, we plug a little-known but much-loved RTS game with a unique twist called Majesty (see Cham’s prior heads-up on the Steam sale), and Cham briefly reviews Gone Home.
We also lay out how GMs can engineer better pick-up games online, which should be a boon to anyone running a play-by-post, play-by-email, or virtual tabletop a la roll20.net game. The tl;dr version is:
I’m going to leave this a little ambiguous, because 1) who ever understands Bane perfectly the first time? And 2) because you should listen to the podcast, though I will say this discussion starts at 14:55.
Finally, we talk about what’s going on with the D&D movie rights; Hasbro and Sweetpea Entertainment (the studio behind this, this, and this) have concluded the trial over the future of the rights, and…well we’re still waiting for either a last-minute settlement or a decision from the judge, but either way, something is going to happen on that front. We talk about why that is and what it means for D&D fans in the near future.
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