CIP Ep. 2: Carefully Avoiding Controversy

Stubbazubba & Chamomile proudly present the Critical Insignificance Podcast, Episode 2, attack of the new age music, in which we carefully avoid a few controversies that are simply too significant for this podcast. More importantly, we plug a little-known but much-loved RTS game with a unique twist called Majesty (see Cham’s prior heads-up on the Steam sale), and Cham briefly reviews Gone Home.

We also lay out how GMs can engineer better pick-up games online, which should be a boon to anyone running a play-by-post, play-by-email, or virtual tabletop a la roll20.net game. The tl;dr version is:

It's not what you think.

It’s not what you think.

I’m going to leave this a little ambiguous, because 1) who ever understands Bane perfectly the first time? And 2) because you should listen to the podcast, though I will say this discussion starts at 14:55.

Finally, we talk about what’s going on with the D&D movie rights; Hasbro and Sweetpea Entertainment (the studio behind this, this, and this) have concluded the trial over the future of the rights, and…well we’re still waiting for either a last-minute settlement or a decision from the judge, but either way, something is going to happen on that front. We talk about why that is and what it means for D&D fans in the near future.

Listen here:

Or download.

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Announcing the Critical Insignificance Podcast!

Podcasts seem to complete blogs. Sometimes, there are interactions that you can’t really capture in an essay or article. Sometimes people don’t have the time to sit down and focus on words, and would much rather listen to a discussion while they do something else. As of today, Chamomile and I are proud to announce that Matters of Critical Insignificance will now cater to both sides of the information-consumer coin. It is my privilege to unveil the Critical Insignificance Podcast, a biweekly (that’s once every two weeks) romp between Chamomile and myself discussing, creating, and critiquing movies, games, and any other critically insignificant topic.

Our first episode, below, probably sounds like a first episode. Bear with us, we are fast learners and it will get better. That said, our first episode explores the line between evocation and conjuration and “telling” in both computer and table-top role-playing games. We take the film and fiction adage “show, don’t tell” one step further for interactive media: “evoke, don’t tell.” Whether that’s in creating a character in a video game or in creating an adventure for a Dungeon Master to run, designers/writers need to stop writing where the interactive player can pick it up on their own and run. Or do they? There’s also a side order of Cham channeling his inner Poe in more-than-a-decade-old The Sims. Yeah, we’re that kind of premium.

Without further, ado, then, and for your listening pleasure, I give you: the Critical Insignificance Podcast!

…Or Download Here

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Critical Insignificance Podcast by Matters of Critical Insignificance is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Based on a work at http://k007.kiwi6.com/hotlink/6zhz1wuby1/Episode_0001_-_Evocation.mp3.